Skills

You receive 3 times the # of 4e trained skills for your class at level 1. It takes 3 ranks in a skill to be trained in it. You get a +2 trained bonus to class skills you are trained in. If you gain training in a skill, you cannot put additional points into it until you gain another level. Every level you gain a number of skill points equal to 1/2 your number of trained skills. Each of these points must go into a different skill.—
Some skills will have synergistic bonuses, such as jumping (Athletics) and Acrobatics, Bluff and Intimidate, Steal & environment (nature/dungeon/streetwise), etc.
Acrobatics

The trained can perform feats of dexterity or use tumbling to charge in an indirect line using the environment.
Balance
Tumble (trained)
Fall (trained)
Escape

Athletics

The trained can perform feats of strength or use jump to charge over obstacles.
Climb
Swim
Jump
Grapple

Arcana

The trained can perform entertaining magic and craft arcane-infused items and traps.
Detect Arcane Magic
Identify Spells
Magical Monster Knowledge
Dispel Arcane Effects & Traps

Bluff

The trained can perform comedic routines or act to entertain an audience.
Disguise
Create Diversion
Impersonate
Detect Lies

Diplomacy

The trained can give rousing, calming, or charming speeches.
Detect intentions
Inspire
Charm
Negotiate

Dungeoneering

The trained can .
Aberrant monster knowledge
Navigation
Survival
Detect & Identify features, traps

Endurance

The trained can perform feats of endurance (pain, survival) and resist sustained damages.
Elements
Fatigue/Thirst/Starvation
Hazards
Resist torture

Heal

The trained can create bandages, salves, antidotes, and poisons.
First Aid
Detect Poisons & Disease
Identify Poisons & Disease
Provide long term care

Intimidate

The trained can incite or cower a crowd.
Force Surrender
Extort/torture
Demoralize
Detect fear effects

Nature

The trained can teach animals tricks and guide such performances.
Natural Creature Knowledge
Survival
Handle/ride animals
Detect natural traps & hazards, identify herbs and game trails

Religion

The trained can perform inspiring blessings and create divine magic items and traps.
Identify Divine consecration, spells, traps
Undead Knowledge
Detect divine influence, power
Dispel divine effects

Stealth

The trained can perform acts that no one will notice.
Hide from sight
Relay covert messages
Move silently
Detect hidden creatures/objects

Streetwise

The trained can .
Detect/Identify clan territory, business fronts, traps
Haggle
Track
Navigate at pace, find people that don’t want to be found

Thievery

The trained can perform non-magical prestidigitation and craft traps.
Disable Trap
Sleight of hand
Pick Pockets/open locks
Detect Thievery

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Skills

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